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Is this finishable? Max I've got to is wave 12, with 22k points.

There's 16 waves in total! It's quite a challenging game, but you're almost there!

I love your game dude!. This reminds me a lot of flash games i played when i was a child, and this brings me back to that Time. Congratulations :D

That's exactly my inspiration for these types of games!  Happy you could enjoy it!

Really like the concept and how it looks, but I'm having a really hard time grasping how to get further. Second game got me no further than wave 4 with no sense of progress in me learning how to play it. Am I doing something wrong here?

Believe me, you're not doing anything wrong - the difficulty of the game is still a bit too high. Although the reception has been generally positive so far (thanks!), the one common denominator among them has been that people get stuck on waves 4-8, which... tends to scare them away from playing for good, blocking them from evolving as a player. 

So, considering a heavy rebalance is due, I've nerfed enemy spawn rates by a little over 20% after reading your comment. Hopefully the game will be a bit more forgiving now!

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Thanks for your elaborate answer and the small change! I'll give it a go again. I totally agree with you and the others that mentioned it. A learning curve is ok, but when I posted my last comment it felt like too steep of a learning curve and indeed the risk of abandoning the game. I'll give it a go again now

Wave 5 this time, it feels easier indeed, slightly more balanced. But perhaps I also just suck :-) I also have the feeling you lowered the amount of damage the foes do. Am I right?

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Well, I didn't actually lower their damage, I only lowered their spawn frequency. If you're still having trouble advancing, lemme share a couple tips:

- Instead of going for large groups of the same color, focus solely on making as many single rows of 3 as possible of different colors. This increases the color damage multiplier by a lot; just 4 different triplets will already bump your damage up to 1000 (1200 with Robust Quercus equipped).

-  If you do opt for making larger links, try going for X, L, or T-shapes, as they're rather easy to make without disturbing any other gem combinations you may already have on the Gem Tray. Trying to connect ALL gems of a single color on the tray should only be done if you require a huge bolt to deal splash damage, but keep in mind that you likely won't have any gems of that color in the Gem Tray anymore after calling that bolt down.

- If you're playing with the Furious Fuchsia jewel, save the ability up to destroy the high HP tank units (Frugards, Frustems and Fruborts). If Fruquark shields are bothering you too much, consider using the Icy Indigo jewel, as its freeze ability temporarily removes them.

- Try starting a dummy game one time just to experiment with matching gems and trying out different combinations, or to see just how strong of a bolt you can create! It may take a minute or two, but you can end up with 3000+ intensity bolts! (possibly even higher with Splendent Silverfir if you want to go that route, although it's not really a beginner-friendly staff)

Hope this helps a bit! Good luck!

This is a very cute and fun game! I greatly enjoy the background music and love the premise of it! I admit, I've not yet seen a puzzle-matching tower defense like this before so it's definitely a lot of fun!


I wanted to continue my game after I paused it, but neither the P to unpause or the Q to quit worked, so I was unable to complete it. D:


Otherwise, definitely keep up your good work! You're doing an amazing job! <3

Thankis for your nice words Glad you enjoyed the game! I have no idea why the pause menu freezes all of a sudden, but I'll look into fixing it ASAP!

That was absolutely amazing! 

Very fun and challenging!

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Thanks! Glad you enjoyed it!